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https://w.atwiki.jp/jpops/pages/11290.html
DJ BREAZ a.k.a.國 the Illskillをお気に入りに追加 DJ BREAZ a.k.a.國 the Illskillのリンク #bf Amazon.co.jp ウィジェット DJ BREAZ a.k.a.國 the Illskillの報道 gnewプラグインエラー「DJ BREAZ a.k.a.國 the Illskill」は見つからないか、接続エラーです。 DJ BREAZ a.k.a.國 the Illskillとは DJ BREAZ a.k.a.國 the Illskillの34%は税金で出来ています。DJ BREAZ a.k.a.國 the Illskillの29%は厳しさで出来ています。DJ BREAZ a.k.a.國 the Illskillの17%は優雅さで出来ています。DJ BREAZ a.k.a.國 the Illskillの15%は着色料で出来ています。DJ BREAZ a.k.a.國 the Illskillの4%は波動で出来ています。DJ BREAZ a.k.a.國 the Illskillの1%は月の光で出来ています。 DJ BREAZ a.k.a.國 the Illskill@ウィキペディア DJ BREAZ a.k.a.國 the Illskill Amazon.co.jp ウィジェット 掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ DJ BREAZ a.k.a.國 the Illskill このページについて このページはDJ BREAZ a.k.a.國 the Illskillのインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるDJ BREAZ a.k.a.國 the Illskillに関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。
https://w.atwiki.jp/lampedia/pages/33.html
ALLIED CHEMICALS(ありっど-けみかるず) ALLIED CHEMICALS(ありっど-けみかるず)とは、LAMPAGEから派生したチームで4代目全員で結成したチームである。 メンバー メンバーは先に述べたとおり4代目全員で、 わたる からあげ WOODY KSK タナケン 武蔵丸 ノゲイラ よういち ゆうし カツオ たくや の11人である。なお現在はたくやが無期限活動休止中で主に他の10人で活動している。 結成 2008年6月に行われたTDN(東海ダンスネットワーク)関連のイベントでLAMPAGEから2チームショーケースの出演の話があり、このショーに向けて結成された。 またこのイベントはCLUB SARUの音が糞だったこと、MCが糞だったこと、DJ MATSUが糞だったこと等からLAMPAGEメンバーからは“あのSARUの糞イベント”と言われている。 チーム名 チーム名の決定に当たってはアトムボーイ、ネピア、DTFなど他の意見もあったが投票の結果ALLIED CHEMICALSとなった。 そもそもALLIED CHEMICALSとはわたる・タナケンの受講していた経営戦略論の授業で出てきたコングロマリット型企業の会社名でただ単に響きが良かったことから提案された。しかし響きで決めたにもかかわらず、ALLIEDの発音は正しくはアリッドではなくアライドらしい。 “アリッド”と略して呼ばれることが多く、からあげは未だに音楽編集ソフトACID(アシッド)との区別が付いていない。 活動 今のところ主な活動はショーケースのみだがこれからはバトルにも出て行く予定である。 しかし活動の基盤にあるのは数ヶ月に一度開かれるアリッド焼肉パーティで、安い肉をバカ食いすることである。 夏にはKSK所有の別荘に泊まり、皆でBBQや魚釣り、花火戦争などが行われる。
https://w.atwiki.jp/xbox360score/pages/1713.html
Fight Game Rivals 項目数:20 総ポイント:200 ☆Windows Phone7用タイトル Know The Feeling Win your first fight 5 Faster Unlock and buy your first Dexterity skill 5 Stronger Unlock and buy your first Strength skill 5 Tougher Unlock and buy your first Endurance skill 5 Simply Skilled Buy all skills of a single fighter 10 Fighting Master Buy all skills of every available fighter 15 Fighter Fashion Unlock first new fighter variation 5 On Your Way To Glory Win your first tournament 10 Legendary Win all tournaments with all fighters 25 Déjà Vu Log in for 10 consecutive days 10 Hammerfall Win a fight against Alistair Overeem 15 Powerhouse Defeat an opponent in the tournament in 5 rounds or less 5 Dedicated Fighter Finish a tournament from start to finish in a single session 10 Over The High Tower Win a fight against Sem Schilt 15 Public Transport Unlock Highview Metro Station 10 Asian Festival Unlock Asian Alley 10 Paradise Gained Unlock Phang Nga Beach 10 King Of The Harbor Unlock Saltstone Harbor 10 The Penthouse View Unlock Hillcrest Penthouse 10 On Sacred Ground Unlock Ruins of Angkor Wat 10
https://w.atwiki.jp/hellishlondon/pages/41.html
Patch 1.2 - Patch Notes (02/11/08) *** PLEASE NOTE THAT THIS PATCH IS NOT ON TEST CENTER AT THIS TIME. *** *** MORE INFORMATION ON ITS ETA IS FORTHCOMING. *** Patch 1.2 Notes February 11, 2008 (2008/02/22)削除 Salutations! (2008/02/22)追加 Hello everyone! (2008/02/22)追加 This patch is has some major skill changes, a few vital balance tweaks, some pesky bug fixes, and a highly-requested new feature. (2008/02/22)追加 First and foremost is the introduction of our in-game mail system. This is something that we know is of vital interest to our community, and is the foundation for our consignment / auction house system. Players can not only send and receive messages with anyone in the game, but they can also attach Palladium and items to their mail. This makes getting items from one character to another – even your own – much simpler and more convenient. And while you need to be in a Station to attach or receive items and Palladium, you can read your messages anywhere, anytime. We’re rolling out the second of our major character class balance passes. In this patch, we’ve done a comprehensive balance pass on the Marksman. We focused on addressing a number of issues that have made certain Marksman builds vastly overpowered in comparison to the rest of the classes and the desired difficulty of the game. There are also numerous areas where we have also increased the effectiveness of or altered skills to give Marksman players a wider variety of powerful builds and tactics. Chief amongst these changes is addressing the notorious skill/weapon combinations involving Ricochet, Reflecting Shot, Multishot, Rapid Fire, Heightened Senses, Beacon, Dead Eye, and Hollow Points, while using a high rate of fire weapon, such as an Arclight Rifle. While we realize that making choices on skill, item, and mod combinations which complement each other is a fundamental design element most emphasized with the Marksman in particular, there should never be one combination of skills which completely outshines the rest. (2008/02/22)削除 We didn’t want to remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. (2008/02/22)追加 We didn’t want to entirely remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. We’ve been doing a lot of balance and tweaking over the past few weeks in Test Center with these changes, and we’re excited to roll them out to all of our players. (2008/02/22)追加 Finally, there are a host of other fixes and additions in this patch, including adjusting the difficulty of the Nightmare end-game and making the big Moloch battle more interesting and challenging. Thanks again to everyone for their great feedback and continued support of making Hellgate London bigger and better. See you online! The Hellgate London Team ----- (2008/02/22)追加 In-Game Mail Characters can now send and receive mail from any other character, including characters within the same account. Mail consists of text messages, and one item of any size and any amount of Palladium can be attached for delivery. Here are some of the features of the mail system. Mail can be read anywhere in the game via the Mail panel. This can be accessed using the Z key or using the Mail icon located underneath the chat panel. Items and Palladium can only be attached or removed from mail whilethe character is in a Station. Mail can be sent to any player whose name is known, regardless of whether they are online or not. You can only send mail to one character at a time or to your entire guild. There is no cap on the number of messages that can be sent or received, but mail is only stored for a certain amount of time. The mail panel shows how long each message has left before it is automatically deleted. Different types of mail (such as those with attachments or unread mail) may stay in your inbox for longer or shorter periods of time. While you can send mail to character in a different mode (Hardcore, Elite, and Hardcore Elite) you cannot attach items or Palladium in a cross-mode email. This follows the same rules as trading items. You can’t mail quest items or non-tradable items (such as Dye Kits or a Skill Retrainer). (2008/02/22)追加 General Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level. Fields from different sources can now stack. Please note that the graphics from new fields still override those of previous fields. Players must now wait 5 seconds before they can re-enter a Hellrift. Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills. Fixed a bug which caused the /played command to display the incorrect amount of time played. Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items. The Shock effect now deals damage immediately when it’s applied. Several character and monster animations have been improved. Fixed known Blueprint exploits. Fixed a bug which sometimes caused files to require unnecessary patching. (2008/02/22)追加 Stonehenge Essences or Caste General Heads gathered in Normal and Nightmare difficulties may now be used in either difficulty setting. Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage. Be sure you’re well prepared before attempting to defeat him in Hardcore Elite Mode! Players may no longer exploit the essence pedestals via trading. (2008/02/22)追加 Monsters Winged Imps now lose their invulnerability earlier. Fixed some cases where monsters would get stuck in the ground. (2008/02/22)追加 Quests Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions. Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item. (2008/02/22)追加 User Interface / Controls Some UI panels have been improved. Shift-activation should now work for skills granted by items. The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers. (2008/02/22)追加 Graphics (DX10 Only) Various distortion effects have been fixed. Fixed a Hellrift portal graphical issue in which the image would slide inappropriately. Translucent models now render properly against the background. Particles and translucent models are no longer out of focus with the depth-of-field effect. Depth-of-field blur amount has been reduced and is now more subtle. Skills (2008/02/22)削除 Please carefully read the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. (2008/02/22)変更 PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. (2008/02/22)移動 Hunter Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated. Tactical Stance Now also gives a base Firing Accuracy bonus of 50. Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank. Escape Escape now provides 1 second of invulnerability when it is activated. Escape should now prevent enemy players in PVP from seeing the user. The cool-down for this skill now starts when the skill is used, not when it is cleared. The cool-down for this skill has been increased to 30 seconds. The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank. The rank cap on this skill has been increased from 5 to 7. Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint. Precision Strikes Precision Strikes now have direct synergies with all other Precision Strikes. (2008/02/22)追加 Precision Strikes no longer have skill prerequisites Napalm Strike Increased base Damage by 5%. Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%. Smackdown Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%. Shock and Awe Decreased base Damage by 7%. Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%. Marksman Rebounder Rounds (formerly Ricochet) (2008/02/13)追加 (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Penetrator Rounds are used.EXAMPLE The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Penetrator Rounds have a 4% chance for this effect to occur while using either of those skills. Ravager Rounds (formerly Reflected Shot) (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Penetrator Rounds are used.EXAMPLE The first rank of Ravager Rounds gives a 5% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Penetrator Rounds have a 2% chance for this effect to occur while using either of those skills. Penetrator Rounds (replaces Homing Shot) (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to completely ignore the target’s shields." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Penetrator Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Rebounder Rounds are used.EXAMPLE The first rank of Penetrator Rounds gives a 10% chance for shots to ignore shields while using Penetrator Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 4% chance for this effect to occur while using either of those skills. Weapon Master (formerly Hollow Points) Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank. Beacon Decreased the power cost by 33%. Elemental Beacon Now also decreases the target’s Elemental Attack Strengths. Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level. Overshield Increased the Shields bonus per additional rank from 33% to 100%. Elemental Vision Increased the Elemental Attack Strength bonuses from 15% per rank to 25% per rank. Sniper (2008/02/22)追加 Is now available at level 5. No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active. Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 50%, and 25%, respectively. Damage bonus has been decreased from 200% to 150%. Rank progression now decreases its rate of use and rate of fire penalties by 5% per rank, beginning at a 55% penalty at rank 1 and ending at a 10% penalty at rank 10. Master Sniper Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus. Rapid Fire Now clears Multishot when used. Multishot This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before. Escape Artist The Movement Speed bonus has been increased to 25% per rank. The rank cap on this skill has been increased from 5 to 7. Grenades Grenades now have direct synergies with all other Grenades. Explosive Grenade Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse. Decreased base Damage by 23%. Decreased base Ignite Attack Strength by 33%. Ranks in Explosive Grenade now increase the Damage of all grenades by 10%. Phase Grenade Increased base Damage by 6%. Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%. Toxic Grenade Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds. Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage. Decreased base Poison Attack Strength by 50%. Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%. Flashcracker Grenade Increased base Damage by 12%. Decreased base Stun Attack Strength by 50%. Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%. 2008/02/22 追加 Engineer Engineer Drones now properly receive Armor bonuses from Armor affixes. Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended. Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill. Summoned pets should no longer fail to spawn when summoned. 2008/02/22 追加 Templar Guardian Aura of Thorns Aura of Thorns should now properly increase Thorns damage from items. Aura of Thorns has been rebalanced to fit the standard Aura progression model. 2008/02/22 追加 Blademaster Crosscutter Crosscutter now requires a target in order to use the skill. 2008/02/22 追加 Cabalist Fixed description for Brom’s Curse. 2008/02/22 追加 Summoner Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor. 2008/02/22 追加 Evoker Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released. Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. As mentioned in the opening letter, this is the second sweep of class balancing (the first being Patch 1). -- Scapes
https://w.atwiki.jp/checkers/pages/21.html
How To Win At Checkers 作者:Fred Reinfeld Contents 1.Checkers Fundamentals - ルールなど(略) 2.Winning Checker Tactics - Device(手筋)(略) 3.Spectacular Traps in the Opening 4.How to Get a Good Game in the Opening (略) 5.How to Win in the Endgame 6.How to Draw "Lost" Position 3.Spectacular Traps in the Opening 序盤のトラップについてまとめた章。僕は序盤に 2 For 1や 3 For 2を決められてすぐ不利になる傾向がある。そういう意味でこの章を繰り返しやり、ポイントをなんらかの形でまとめると役にたつはず。 読んでとても役に立ったので、ポイントをまとめた。 ポイント1:「あたりはチャンス」 あたりをされた瞬間がチャンス。防がなければ、相手の次の手はジャンプしかない。それを利用する。 ポイント2:「空きを作るな/空きを狙え」 トラップにはまらないためには、Solid opening formation が大切。逆に、kings row や、自陣に空きがあると、マルチ・ジャンプを決められる恐れがある。特に Kings Row の空きには注意。 ポイント3:「可能性を追求せよ」 技をかける/決めるには、マルチ・ジャンプの可能性(「この駒がなければ、マルチ・ジャンプがかけられるのに!」)を見つけ、そこを追及して、道筋をつけることが必要。 ポイント4:「ジャンプの発動ポイントを意識せよ」 ジャンプは、自分の3駒(「捨て駒」「土台駒/盤端」「ジャンプ駒」)と相手の呼び駒(捨て駒で呼び出され、ジャンプ駒のジャンプ発動のきっかけになる駒)の要素から、始まる。この形はいくつかあるので、その形を意識することが大切。そこを中心に読む。 この本の序盤の問題を、上の3つのポイントから考えてみた 問題:序盤:トラップ:1 5.How to Win in the Endgame 終盤のこつ:数的に有利な終盤を勝ちに持ち込む方法 1対1など同数の駒の交換により、駒数を減らすこと。そのためには、相手のキングをサイドやシングルコーナーに追い込み、動きを不自由にし、交換を強いること。 あえて1対2などの不利な交換をし、その結果として、決定的に有利なポジションを得ること。通常はオポジッションを得て、勝ちを決める。この機会は思った以上にたくさんある。 5つのポジション チェッカーでは、実戦でよく現われる5つのポジションがある。ファースト、セカンド、サード、フォース、フィフス・ポジション。よく出てくるためとても重要である。 6.How to Draw "Lost" Position 数的に不利で(1vs2、2vs3)ドローにするこつ → コーナーやサイドを利用して相手を不自由にすること
https://w.atwiki.jp/bemanilyrics/pages/639.html
Wall Street Down-sizer/Funk Rock/Thomas Howard Lichtenstein Yeah, was long ago When I was a small fly Bad kids would be teasin' me They were so mean that I almost wanted to cry They'd stolen my books And they stepped on my shoes They thought it was really funny They were calling me names And I put up with it But I knew there'd come a day When I was strong enough To make them all regret it I bet they all thought I'd just forget it Now I'm a Wall Street down-sizer And I can get my revenge on all of those guys A corporation analyzer And I will give everyone big surprise 'cause they will all be working for me I'll make them beg for forgiveness Down on their knees ***(talk)*** YO...LITTLE BUDDY BOY, WHAT'S THIS? SITTING DOWN ON THE JOB!! I'm sorry Mr.Snorgywinkle. I'll stand up right away sir, What...?on my tip toes? Where are you putting that clamp? Not there!!! ***(talk end)*** Listen to the man... signs your paycheck You gotta go wash my car and clean my house And if you ever wanna have another day of vacation You better make sure don't scratch up my guitar You're fired! Take another look at me just Take another look at me just KAPOW!! That's what I'll say if you don't get wise Hey Bully! Take another look at me just Take another look at me just
https://w.atwiki.jp/kakis/pages/5299.html
hengosk /// / ソフトチーズ hen\gosk \ 16 palsaa klel \
https://w.atwiki.jp/warband/pages/424.html
skl_trade|Trade skl_trade_desc|Every level of this skill reduces your trade penalty by 5%%. (Party skill) skl_leadership|Leadership skl_leadership_desc|Every point increases maximum number of troops you can command by 5, increases your party morale and reduces troop wages by 5%%. (Leader skill) skl_prisoner_management|Prisoner Management skl_prisoner_management_desc|Every level of this skill increases maximum number of prisoners by %d. (Leader skill) skl_reserved_1|Reserved Skill 1 skl_reserved_1_desc|This is a reserved skill. skl_reserved_2|Reserved Skill 2 skl_reserved_2_desc|This is a reserved skill. skl_reserved_3|Reserved Skill 3 skl_reserved_3_desc|This is a reserved skill. skl_reserved_4|Reserved Skill 4 skl_reserved_4_desc|This is a reserved skill. skl_persuasion|Persuasion skl_persuasion_desc|This skill helps you make other people accept your point of view. It also lowers the minimum level of relationship needed to get NPCs to do what you want. (Personal skill) skl_engineer|Engineer skl_engineer_desc|This skill allows you to construct siege equipment and fief improvements more efficiently. (Party skill) skl_first_aid|First Aid skl_first_aid_desc|Heroes regain 5%% per skill level of hit-points lost during mission. (Party skill) skl_surgery|Surgery skl_surgery_desc|Each point to this skill gives a 4%% chance that a mortally struck party member will be wounded rather than killed. (Party skill) skl_wound_treatment|Wound Treatment skl_wound_treatment_desc|Party healing speed is increased by 20%% per level of this skill. (Party skill) skl_inventory_management|Inventory Management skl_inventory_management_desc|Increases inventory capacity by +6 per skill level. (Leader skill) skl_spotting|Spotting skl_spotting_desc|Party seeing range is increased by 10%% per skill level. (Party skill) skl_pathfinding|Path-finding skl_pathfinding_desc|Party map speed is increased by 3%% per skill level. (Party skill) skl_tactics|Tactics skl_tactics_desc|Every two levels of this skill increases starting battle advantage by 1. (Party skill) skl_tracking|Tracking skl_tracking_desc|Tracks become more informative. (Party skill) skl_trainer|Trainer skl_trainer_desc|Every day, each hero with this skill adds some experience to every other member of the party whose level is lower than his/hers. Experience gained goes as {0,4,10,16,23,30,38,46,55,65,80}. (Personal skill) skl_reserved_5|Reserved Skill 5 skl_reserved_5_desc|This is a reserved skill. skl_reserved_6|Reserved Skill 6 skl_reserved_6_desc|This is a reserved skill. skl_reserved_7|Reserved Skill 7 skl_reserved_7_desc|This is a reserved skill. skl_reserved_8|Reserved Skill 8 skl_reserved_8_desc|This is a reserved skill. skl_looting|Looting skl_looting_desc|This skill increases the amount of loot obtained by 10%% per skill level. (Party skill) skl_horse_archery|Horse Musquetry skl_horse_archery_desc|Reduces damage and accuracy penalties for shooting from horseback. (Personal skill) skl_riding|Riding skl_riding_desc|Enables you to ride horses of higher difficulty levels and increases your riding speed and manuever. (Personal skill) skl_athletics|Athletics skl_athletics_desc|Improves your running speed. (Personal skill) skl_shield|Shield skl_shield_desc|Reduces damage to shields (by 8%% per skill level) and improves shield speed and coverage. (Personal skill) skl_weapon_master|Weapon Master skl_weapon_master_desc|Makes it easier to learn weapon proficiencies and increases the proficiency limits. Limits go as 60, 100, 140, 180, 220, 260, 300, 340, 380, 420. (Personal skill) skl_reserved_9|Reserved Skill 9 skl_reserved_9_desc|This is a reserved skill. skl_reserved_10|Reserved Skill 10 skl_reserved_10_desc|This is a reserved skill. skl_reserved_11|Reserved Skill 11 skl_reserved_11_desc|This is a reserved skill. skl_reserved_12|Reserved Skill 12 skl_reserved_12_desc|This is a reserved skill. skl_reserved_13|Reserved Skill 13 skl_reserved_13_desc|This is a reserved skill. skl_power_draw|Power Draw skl_power_draw_desc|Lets character use more powerful bows. Each point to this skill (up to four plus power-draw requirement of the bow) increases bow damage by 14%%. (Personal skill) skl_power_throw|Power Throw skl_power_throw_desc|Each point to this skill increases throwing damage by 10%%. (Personal skill) skl_power_strike|Power Strike skl_power_strike_desc|Each point to this skill increases melee damage by 8%%. (Personal skill) skl_ironflesh|Ironflesh skl_ironflesh_desc|Each point to this skill increases hit points by +2. (Personal skill) skl_reserved_14|Reserved Skill 14 skl_reserved_14_desc|This is a reserved skill. skl_reserved_15|Reserved Skill 15 skl_reserved_15_desc|This is a reserved skill. skl_reserved_16|Reserved Skill 16 skl_reserved_16_desc|This is a reserved skill. skl_reserved_17|Reserved Skill 17 skl_reserved_17_desc|This is a reserved skill. skl_reserved_18|Reserved Skill 18 skl_reserved_18_desc|This is a reserved skill.
https://w.atwiki.jp/hennethannun/pages/21.html
The Watcher in the Water was a many-tentacled creature who guarded the West-gate of Moria at least between the years Third Age 2994 and 3019, and was perhaps related to the nameless things below Khazad-dum. The Watcher was definitely evil, but it is unclear whether he was under the control of Sauron or the Balrog. The Watcher lived in a lake created by his damming of the Sirannon. 水中の監視者は少なくとも第3紀2994年から3019年の間、モリアの西の入り口を守っていた、触手のたくさんある生き物である。おそらくはモリアの地下に住まう名無きものと関わりがある。監視者は悪しき生き物であったが、サウロンあるいはバルログの支配下にあったか否か明確でない。 シランノンすなわち門の川をせきとめた湖に住んでいた。
https://w.atwiki.jp/vocaloidenglishlyric/pages/1176.html
【Tags Kaito Shigotoshite-P tJ T】 Original Music title 旅路の果て、空の慟哭 English music title Journey's End, Sky's Wailing Romaji music title Tabiji no Hate, Sora no Doukoku Music Lyrics written, Voice edited by hinayukki / 仕事してP(Shigotoshite-P) Music arranged by hinayukki / 仕事してP(Shigotoshite-P) Singer(s) Kaito Click here for the original Japanese Lyrics English Lyrics (translated by animeyay): A wailing echoing through the frozen town (It's a song by a girl who's been left behind.) has caused a rain of tears to fall from the dawn's sky. (O! It's an endless rainfall.) You head towards the dusk dyed completely in red. Covered in night's darkness, traveler, what do you see? You tread upon the parched land, leaving behind footsteps. In the towns you visit, thunders clap and the sky weeps. You head towards the dusk dyed completely in red. Covered in night's darkness, traveler, what do you see? You tread upon the parched land, leaving behind footsteps. In the towns you visit, thunders clap and the sky weeps. To the days of separation, and to the earth of the distant hometown, a rain of blessing is pouring down. Looking up into the sky, I say my prayer "May happiness be with him on his journey." The sound of the rain erases away his walked path. A nostalgic song of prayer is faintly audible in the air. Stardust flutters down onto the guideless roads, and changes into a compass that will guide me to my journey's end. What I see at the end of my long journey is the remains of a forsaken girl in a freezing town. May the wailing song echoing in the dawn's sky make thunders clap and the sky weep at this ruined town, Into the sky, (resound.) Romaji lyrics (transliterated by animeyay): itetsuita machi ni hibiku doukoku ga (nokosareta shoujo no uta) akatsuki no sora ni namida-ame o furaseta (towa ni furitsuzuku ame yo) kurenai ni somaru tasogare mezashi yuku yoiyamiiro o matou tabibito yo nani o miru kawaita daichi ni ashiato nokoshi yuku nokoshita machi ni raimei o hibikase ten ga naku kurenai ni somaru tasogare mezashi yuku yoiyamiiro o matou tabibito yo nani o miru kawaita daichi ni ashiato nokoshi yuku nokoshita machi ni raimei o hibikase ten ga naku wakatsu hibi e sarishi kokyou no chi e furishikiru wa megumi no ame ten o aogimite negau tabidatsu kare e shiawase are to ayunda kiseki o amaoto ga keshisari wazuka kikoeru natsukashiki inori no utagoe shirube naki michi ni hoshikuzu furisosogi madou ware ga yuku saki shimesu rashinban to naru nagaki tabiji no hate ni eta keshiki wa itetsuku machi ni nokosareta shoujo no nakigara akatsuki no sora hibiku doukoku no uta gareki no machi ni raimei o hibikase ten yo nake sora e (hibike) [hinayukki, Shigotoshite-P, ShigotoshiteP]